
Specialization – Solo Project
During the specialization course at TGA I chose to delve deeper into building a more robust asset system as well as a custom file format together with a binary read/write interface.
Binary Read/Write Interface
Binary File Format
Virtual File System
Improved Load Times

TGA Group Project 6
A 3D platformer partly inspired by A Hat in Time. Made in the groups engine Frostheim using Unreal Engine as a export tool. This was the sixth out of the seven projects I partook in during my time at TGA.
PhysX Integration
Lighting Rework
Improved Forward Rendering

TGA Group Project 5
A 3D linear ARPG inspired by Diablo 3. Made in the groups custom engine Frostheim using Unreal Engine as a export tool. This was the fifth out of the seven group projects I was a part of during my time at TGA.
Graphics Engine
UI Tool
Terrain Implementation
Cascaded Shadow Mapping

TGA Group Project 3
A 2D platformer inspired by Sheepy: A Short Adventure. Made in TGE, TGA:s in-house engine, using Unity Engine as a export tool. This was the third out of the seven group projects I partook in at TGA.
Scene Management
Import/Export
Camera
Rendering Pipeline