Highlighted Projects

Specialization – Solo Project

Asset System

During the specialization course at TGA I chose to delve deeper into building a more robust asset system as well as a custom file format together with a binary read/write interface.

Highlights

Binary Read/Write Interface

Binary File Format

Virtual File System

Improved Load Times

TGA Group Project 6

Merle: The Kinda Incompetent Wizard

A 3D platformer partly inspired by A Hat in Time. Made in the groups engine Frostheim using Unreal Engine as a export tool. This was the sixth out of the seven projects I partook in during my time at TGA.

Main Contributions

PhysX Integration

Lighting Rework

Improved Forward Rendering

TGA Group Project 5

Spite Oathbound

A 3D linear ARPG inspired by Diablo 3. Made in the groups custom engine Frostheim using Unreal Engine as a export tool. This was the fifth out of the seven group projects I was a part of during my time at TGA.

Main Contributions

Graphics Engine

UI Tool

Terrain Implementation

Cascaded Shadow Mapping

TGA Group Project 3

Bardo

A 2D platformer inspired by Sheepy: A Short Adventure. Made in TGE, TGA:s in-house engine, using Unity Engine as a export tool. This was the third out of the seven group projects I partook in at TGA.

Main Contributions

Scene Management

Import/Export

Camera

Rendering Pipeline